![]() ![]() Awesome idea, quite nice environment, lots of weapons, FFS devs, please read this and make this game awesome. … ExpandįFS devs, please read this and make this game awesome. In the meantime, if you need to have some zombie head bashing fun, with light RPG and survival elements, then this is the game you need to play. Since it delivers in its niche, sticks to its roots, and is enjoyable and easy to revisit, I give this game a low-green 8, which is excellent! I await to see if they'll make an SoD2. I find it easy to go back to, the gameplay is simple and with some imagination, might feel a bit like a Simms game except with zombies, and you might even get attached to a character. Not everybody is going to like this game, but it is a niche game that delivers strongly in it's niche. ![]() Remember I said the characters were overpowered? Well, the Breakdown xpac can reset the map at a higher difficulty level at your discretion. And also, if you get bored of the vanilla game, there 2 expansions. A bit overpowered survivor characters, but that's what it was all about. Plus you can bash zombie heads apart with a knee-butt, or bash their heads apart by palming their skull and slamming it into the ground. The characters are a bit too powerful for true realism, as one character can often kill dozens of zombies alone during a mission, but that cheesy lack of realism was funny. Cracking zombie heads, having to scavenge resources, having control over numerous characters with different strengths and weaknesses, it's fun. ![]() The game isn't deep or anything, and doesn't have a long vanilla storyline, but it delivers what it is, very well. ![]() Fun! A friend recommended this game to me, and at first I was hesitant, but it was on sale on Steam, and I hadn't really played a zombie game Fun! A friend recommended this game to me, and at first I was hesitant, but it was on sale on Steam, and I hadn't really played a zombie game before. ![]()
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![]() ![]() Still this strategy would be possible to recreate for a human player easily. Now it is important to understand that the AI isn't something like GPT-4 that is actually playing the game, but the game just spawns in objects and events that appear to be following the rules, while resources have basically no meaning for the AI at all. Then spend some 50ish or less imperium on one more pop and you have exactly what you desribed. Both are nature affinity, so this is probably what the AI is seemingly doing. With "Adept Settlers" you start with one extra pop. "Fruitful integration" is the first nature affinity skill and costs 50 imperium, which lets you fund cities in one turn. Originally posted by nerdafterdark:By turn 10 you have gained a total of 450 imperium without any modifiers. You telling me this is normal? This is early game, how do they get these imperium perks so quickly? What is called? Please do tell me. ![]() This is just ridiculous and pretty bad gaming experience.Įdit: I made a recording but not sure how I can share it with community.ĭo you really want to share a video, showing you do not know about the Imperium perks from the affinity tree? ![]() I can only claim on province and have to wait for enough population, AI doesn't obey by this law. When I build an outpost it takes 3 turns. In two turns (only two) Nimue was able to build an outpost (that turns into a city in one turn thus almost instantly), claim two provinces the next turn (also not possible for normal players I believe), and attack my army and crushing it. So I have a save file here, where I am playing story mode, the second quest. Originally posted by Letterdief:The cheats of the AI are insane ![]() |
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